Best Media Channels for Reaching 18–25-Year-Olds in 2026: An Independent Breakdown

There is no single channel that replaces linear TV for the 18–25 audience. Instead, five environments -in-game, YouTube, TikTok, Twitch, and Spotify – each capture a distinct slice of daily attention, and gaming is the category most planners still underweight relative to how much time actually lives there. Below is a structured rundown of each … Read more

The Media Planner’s Case for Running OTT and In-Game Advertising Together

A breakdown of why streaming and in-game advertising serve different objectives, and how to allocate budget between them based on audience mindset rather than reach alone. Media budgets are increasingly split between streaming video and in-game placements, and planners often frame the decision as a trade-off: pick one, defend the choice, move on. That framing … Read more

D2C Game Sales Explained: Why Fee Savings Are Not the Biggest Part of the Value

The real payoff of direct-to-consumer game sales isn’t the 25-30% in platform fees a studio keeps – it’s the direct player relationship that a webstore makes possible, which platform storefronts structurally cannot provide. This guide breaks down what D2C actually changes for a studio, what it costs to run properly, and how the main merchant-of-record … Read more

Navigating the Chargeback Landscape: A Framework for Game Studios Against Google Play’s Shifting Liability

Google Play Chargebacks Are Moving Onto the Studio P&L *For payments and compliance leads: Google Play’s August 2026 rule turns chargebacks into a studio cost. The answer is not better policy prose. It is evidence, captured before the dispute arrives.* ## TL;DR – After August 3, 2026, Google Play and developers share chargeback costs on … Read more